Localized. Voiced. Tested.
Full-stack game services — script and UI localization, voice production, linguistic and functional QA — running on certified first-party developer hardware: Nintendo edev, PlayStation 5, Xbox Series X|S, plus mobile and desktop fleets.

We do more than LQA.
Marano runs the full game-services stack from one studio: localization, in-booth voice production, linguistic QA on real builds, functional QA on certified hardware, and pre-cert compliance support for first-party submission.
Game Localization
Story scripts, dialogue, item & quest text, UI strings, marketing collateral, and lore-bible adaptation. Delivered in CAT-tool environments with TM/glossary continuity across titles and seasons.
Game Voice Production
VO casting, direction, in-booth recording, lip-sync timing, and post-production — leveraging the same studios that handle our anime dubbing pipeline.
Linguistic QA (LQA)
In-game contextual review of localized strings: truncation, overflow, cultural appropriateness, character-voice consistency, and platform-specific terminology compliance (TRC/TCR/XR).
Functional QA (FQA)
Black-box gameplay testing on real hardware: progression, combat, save/load, networking, performance, crash repro, and certification pre-checks for first-party submission.
Compliance & Cert Support
Pre-cert checklist coverage and bug triage for first-party platform-holder requirements, including title messaging, parental controls, and territorial age-rating considerations.
Real kits. Real first-party hardware.
We test on platform-holder development hardware — not consumer retail units — so issues that only reproduce under cert conditions are caught before submission. Mobile and desktop fleets cover the rest of the matrix.
Two QA disciplines, one production line.
Game Linguistic Testing
- In-context review of localized strings inside live builds
- Truncation, overflow & wrapping in target scripts
- Tone, register, character-voice consistency
- Cultural appropriateness & taboo screening
- Numeric, date, currency, and address formats
- First-party platform terminology compliance
- Glossary continuity across DLC / seasons
Game Functional Testing
- Black-box gameplay & progression coverage
- Save / load, checkpoints, cloud sync
- Combat, AI, balance & rule-set sanity checks
- Networking, matchmaking & lobby stability
- Performance, frame-rate & memory budgets
- Crash repro & log-aware bug write-ups
- Pre-cert sweeps for TRC / TCR / Lotcheck
Selected game work.
Excerpt — full project list available under NDA on request.










The right bug isn't found at a desk. It's found at 2 a.m. on a cert kit with the right region locale, the right input language, and the right save state. We keep all three under one roof.
QA Lead, Game Services